Blog 1: Introduction


Well well well, it looks like you found us!

So who is Ouija Time Studio anyway? 

We're a small dev team of Murdoch University Students, currently working on the game "Herding Ghosts", releasing later this year. Our mission is to provide everyone with a unique, comfy casual gaming experience at the highest level of quality. 


Meet the Team:

Each member will be sharing their insight into the development of the game, updates, or work-in-progress content!

Producer: Steven Aldrich

The Head Honcho, Steven is in charge of keeping everyone synchronized, up to date and working hard. When he's not commanding the ship with a sword in his hand, he's also working hard on game visuals.

Tech Lead: Adam Cvijanovic

The Architect, Adam's big brain keeps the rest of us safe from the world of coding. He's in there amongst all the symbols and wires, some say he's actually a highly advanced AI in a flesh suit.

Design Lead: Brendan Jamieson

Brendan is the glue, keeping the game's design cohesive so that things don't start to look like a Pollock painting and behave like a rabid squirrel.

Art Lead: Lily Watson

Lily works hard to manage the visual appeal, and contributes a lot of the art herself. No one wants to play a game that looks boring.

Test & Marketing Lead: Dominic Dijkstra

Apart from arranging tests, checking for bugs (no, not entomology) and writing up stuff, Dominic is an absolutely amazing human being with the strength of ten grizzly bears and the wisdom of a hundred-year-old wizard. It's fortunate he's writing this right now as the marketing lead, or you would never have known those facts...

Get Herding Ghosts

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