Blog 2: the Game Overhaul
Over June & July, Herding Ghosts overwent a significant change in its purpose which has resulted in an overhaul of the gameplay.
During the first few months of the game’s development, we revolved the mechanics around fighting off ghosts with a broom whilst trying to achieve various goals along the way. After our first peer-reviewed game test, the feedback shown surmised that our playtesters were a bit confused about the goal and weren’t too happy with ‘killing’ ghosts shaped like little cats.
The game now focuses on the ingredient collection, preparation and selling food in the bakery. Rooms are individual artworks instead of using tile maps, and the art style has also shifted to a ‘witchy’ vibe, seeing that the main character is… well, a witch. The cottagecore colour palette has shifted to more purples and darker hues to suit the ‘cute creepy’ aesthetic.
Lily (Art Lead): “We’ve been really enjoying drawing the cute foods for the bakery and making more whimsical designs.”
Adam (Tech Lead): "We wanted to build a recipe and crafting system that is easy to use and understand."
Get Herding Ghosts
Herding Ghosts
Play as Lavender, a witch running a bakery for ghosts!
Status | In development |
Publisher | |
Author | Ouija Time Studio |
Genre | Simulation |
Tags | 2D, Casual, Cozy, Cute, Female Protagonist, Pixel Art, Short, Singleplayer, Unity |
Languages | English |
More posts
- It's Time!Apr 17, 2024
- PGF Post MortemNov 24, 2022
- Perth Games Festival - Tomorrow!Nov 18, 2022
- Blog 8: Come Say Hi at Perth Games FestivalNov 03, 2022
- Blog 7: Say hello to Chamomile the Kitty!Oct 27, 2022
- Blog 7: Meet Lavender, our Busy Baker!Oct 15, 2022
- Blog 6: The Design Lead Come'thSep 22, 2022
- Blog 5: A Message From The ProducerSep 09, 2022
- Blog 4: A Message From Our Art LeadAug 30, 2022
- Blog 3: A Word From Our Tech LeadAug 28, 2022
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